All chows 平糊
Four chows and any pair.
Four runs and a pair: 1 Fan. Other awards may add more.
Every win is scored in Fan. You need at least 3 Fan to win, and each extra Fan doubles what you collect.
Play Count the FanCount a hand from the top down: its pattern, its honour sets, any flowers and seasons, then how you won. A special hand replaces the first three. Hands marked Limit are worth the full 13 Fan cap, the most a hand can score.
All 36 hands
What the whole hand is built from. A hand can fit more than one, such as all pongs in one suit.
Four chows and any pair.
Four runs and a pair: 1 Fan. Other awards may add more.
Four pongs or kongs and a pair, every tile a 1, a 9 or an honour, with at least one of each kind. Counts alongside all pongs.
Only terminals and honours: 1 Fan, plus all pongs (3) and the red dragon set (1).
Four pongs or kongs and any pair.
Four triplets and a pair: 3 Fan. Exposed sets are allowed.
Every tile is either one suit or an honour, with at least one of each.
Only bamboo plus honours: 3 Fan for the suit pattern.
Pongs or kongs of two dragons and a pair of the third. The two dragon awards are included in the 5 Fan.
Two dragon triplets plus the third dragon as the pair: 5 Fan in total for the dragons.
Pongs or kongs of three winds, a pair of the fourth wind and any other set.
Three wind sets and the fourth wind as the pair: 6 Fan, plus half flush (3) and any matching wind awards.
Every tile is from a single suit, with no honours.
Only dots, with no honours: 7 Fan. Concealment and self-draw count separately.
Pongs or kongs of all three dragons, any other set and any pair. The three dragon awards are included.
All three dragon sets: 8 Fan in total. Do not add the three dragon-set Fan again.
Each pong or kong of dragons, of your seat wind, or of the round wind.
Each pong or kong of red, green or white dragons scores separately.
A red dragon pong: 1 Fan. Green and white dragon sets each score separately.
A pong or kong of your own seat wind.
If your seat wind is West, this set earns 1 Fan.
A pong or kong of the current round wind. Scores on top of the seat-wind award when both match.
In the East round this earns 1 Fan. Add another if your seat is also East.
Bonus tiles you set aside as you draw them.
The flower numbered for your seat wind (1 East, 2 South, 3 West, 4 North).
Flower 3 matches the West seat: 1 Fan. Match the number to your seat, not the round.
The season numbered for your seat wind (1 East, 2 South, 3 West, 4 North).
Season 3 matches the West seat: 1 Fan.
You win holding no flowers and no seasons.
A winning hand with no flowers or seasons beside it: add 1 Fan.
All four flowers.
All four flowers: 2 Fan in total. Do not also count your own flower.
All four seasons.
All four seasons: 2 Fan in total. Do not also count your own season.
How the winning tile came to you. Most add on top of everything else, special hands included.
No sets were exposed before winning. Concealed kongs are allowed, and the winning tile may be drawn or claimed. Seven pairs and concealed special hands do not get this extra award.
Every set stayed hidden in your hand until the win: add 1 Fan.
You drew the winning tile yourself.
Draw the second 5 Bamboo yourself to finish the pair: add 1 Fan.
Winning by self-draw with the last tile of the wall.
The second 5 Bamboo is the last wall tile: 1 Fan, plus self-draw (1).
Winning with the replacement tile after a kong, flower or season. Self-draw counts as well.
Declare the kong, then the replacement tile finishes your pair: replacement (1) + self-draw (1).
Winning on the tile another player adds to an exposed pong to make a kong. That player pays as the discarder.
An opponent adds the fourth red dragon to their pong. Claim that tile to win: 1 Fan.
Winning on the replacement for a kong that was itself declared with a replacement tile. Replaces the ordinary kong replacement award.
A replacement tile completes a second kong, and the next replacement wins: 8 Fan plus self-draw.
Rare hands with a value of their own. Each replaces the patterns, honour sets and bonus tiles; how you won still adds.
1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit plus any tile of that suit. Concealed, no kongs, and the winning tile must be the extra one.
Hold 1112345678999 of one suit, then win on any tile of that suit (the 5 Dots here): 10 Fan.
Only winds and dragons, as four sets and a pair (or as seven distinct pairs, where seven pairs is played).
Every tile is a wind or a dragon: 10 Fan.
Four pongs or kongs and a pair made only of 1s and 9s.
Only 1s and 9s, no honours: 10 Fan.
Four concealed pongs (or concealed kongs) and a pair. Self-draw, or a discard that completes the pair.
All four triplets stay hidden. Self-draw, or claim a discard that finishes only the pair: 10 Fan.
Limit hand
Pongs or kongs of all four winds and any pair.
All four wind sets: 13 Fan.
Limit hand
Four kongs and any pair.
Four declared kongs and a pair: 18 tiles, 13 Fan.
Limit hand
The dealer wins with the dealt hand (replacement tiles allowed).
The dealer is dealt this complete hand: 13 Fan.
Limit hand
A non-dealer wins on the dealer’s first discard (replacement tiles allowed).
Another player completes this hand on the dealer’s very first discard: 13 Fan.
Limit hand
One of each 1 and 9 of every suit, each wind and each dragon, plus a duplicate of any of them. Concealed.
One of every terminal and honour, plus a second White dragon: 13 Fan.
Not part of the traditional Hong Kong scoring, but many tables play them. Agree which ones count before the first hand.
Scores as a way of winning
Winning on the discard made after the last wall tile was drawn.
Claim the second 5 Bamboo from the very last discard: add 1 Fan.
Scores as a hand pattern
Seven different pairs and no declared melds. Four identical tiles do not count as two pairs.
Seven distinct pairs: 4 Fan. Four copies of a tile cannot make two pairs.
Scores as a special hand
A green dragon set, three bamboo pongs or kongs and a bamboo pair.
Green dragon set with bamboo triplets and a bamboo pair.
Scores as a special hand
A red dragon set, three character pongs or kongs and a character pair.
Red dragon set with character triplets and a character pair.
Scores as a special hand
A white dragon set, three dot pongs or kongs and a dot pair.
White dragon set with dot triplets and a dot pair.
Most awards simply add up. These are the exceptions.
Base points are 2 multiplied by itself once per Fan. Every table sets a minimum to win and a cap; change them to see what happens.
Tables also settle up differently. On a discard some make the thrower cover the whole payout, while others have them pay half and the other two split the rest; a self-draw is always shared. Ask which one is being used before you sit down.
Minimum to win
Fan cap
How was it won, and who pays?
25 = 32 base points
Discarder pays half: they cover half the payout and the other two split the rest. This is the preset here.