Dragon pung or kong 箭刻
Each pung or kong of red, green or white dragons scores separately.
A red dragon pung: 1 Fan. Green and white dragon sets each score separately.
Every win is scored in Fan. You need at least 3 Fan to win, and each extra Fan doubles what you collect.
Play Count the FanAdd up every pattern your hand fits. The examples show the shape; how you won can add more. Hands marked Limit are the top of the table: this club scores each at its own Fan, up to the 13 Fan cap, while many tables simply pay the maximum for any of them.
All 36 hands
Each pung or kong of red, green or white dragons scores separately.
A red dragon pung: 1 Fan. Green and white dragon sets each score separately.
A pung or kong of your own seat wind.
If your seat wind is West, this set earns 1 Fan.
A pung or kong of the current round wind. Scores on top of the seat-wind award when both match.
In the East round this earns 1 Fan. Add another if your seat is also East.
Four chows and any pair.
Four runs and a pair: 1 Fan. Other awards may add more.
Four pungs or kongs and a pair, every tile a 1, a 9 or an honour, with at least one of each kind. Counts alongside all pungs.
Only terminals and honours: 1 Fan, plus all pungs (3) and the red dragon set (1).
Four pungs or kongs and any pair.
Four triplets and a pair: 3 Fan. Exposed sets are allowed.
Every tile is either one suit or an honour, with at least one of each.
Only bamboo plus honours: 3 Fan for the suit pattern.
Seven different pairs and no declared melds. Four identical tiles do not count as two pairs.
Seven distinct pairs: 4 Fan. Four copies of a tile cannot make two pairs.
Pungs or kongs of two dragons and a pair of the third. The two dragon awards are included in the 5 Fan.
Two dragon triplets plus the third dragon as the pair: 5 Fan in total for the dragons.
Pungs or kongs of three winds, a pair of the fourth wind and any other set.
Three wind sets and the fourth wind as the pair: 6 Fan, plus half flush (3) and any matching wind awards.
Every tile is from a single suit, with no honours.
Only dots, with no honours: 7 Fan. Concealment and self-draw count separately.
Pungs or kongs of all three dragons, any other set and any pair. The three dragon awards are included.
All three dragon sets: 8 Fan in total. Do not add the three dragon-set Fan again.
The flower numbered for your seat wind (1 East, 2 South, 3 West, 4 North).
Flower 3 matches the West seat: 1 Fan. Match the number to your seat, not the round.
The season numbered for your seat wind (1 East, 2 South, 3 West, 4 North).
Season 3 matches the West seat: 1 Fan.
All four flowers.
All four flowers: 2 Fan in total. Do not also count your own flower.
All four seasons.
All four seasons: 2 Fan in total. Do not also count your own season.
You win holding no flowers and no seasons.
A winning hand with no flowers or seasons beside it: add 1 Fan.
No sets were exposed before winning. Concealed kongs are allowed, and the winning tile may be drawn or claimed. Seven pairs and concealed limit hands do not get this extra award.
Every set stayed hidden in your hand until the win: add 1 Fan.
You drew the winning tile yourself.
Draw the second 5 Bamboo yourself to finish the pair: add 1 Fan.
Winning by self-draw with the last tile of the wall.
The second 5 Bamboo is the last wall tile: 1 Fan, plus self-draw (1).
Winning on the discard made after the last wall tile was drawn.
Claim the second 5 Bamboo from the very last discard: add 1 Fan.
Winning with the replacement tile after a kong, flower or season. Self-draw counts as well.
Declare the kong, then the replacement tile finishes your pair: replacement (1) + self-draw (1).
Winning on the tile another player adds to an exposed pung to make a kong. That player pays as the discarder.
An opponent adds the fourth red dragon to their pung. Claim that tile to win: 1 Fan.
Winning on the replacement for a kong that was itself declared with a replacement tile. Replaces the ordinary kong replacement award.
A replacement tile completes a second kong, and the next replacement wins: 8 Fan plus self-draw.
Limit hand
The dealer wins with the dealt hand (replacement tiles allowed).
The dealer is dealt this complete hand: 13 Fan.
Limit hand
A non-dealer wins on the dealer’s first discard (replacement tiles allowed).
Another player completes this hand on the dealer’s very first discard: 13 Fan.
Limit hand
1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit plus any tile of that suit. Concealed, no kongs, and the winning tile must be the extra one.
Hold 1112345678999 of one suit, then win on any tile of that suit (the 5 Dots here): 10 Fan.
Limit hand
Only winds and dragons, as four sets and a pair or as seven distinct pairs.
Every tile is a wind or a dragon: 10 Fan.
Limit hand
Four pungs or kongs and a pair made only of 1s and 9s.
Only 1s and 9s, no honours: 10 Fan.
Limit hand
Pungs or kongs of all four winds and any pair.
All four wind sets: 13 Fan.
Limit hand
Four kongs and any pair.
Four declared kongs and a pair: 18 tiles, 13 Fan.
Limit hand
One of each 1 and 9 of every suit, each wind and each dragon, plus a duplicate of any of them. Concealed.
One of every terminal and honour, plus a second North: 13 Fan.
Limit hand, raised from the published 10 Fan
Four concealed pungs (or concealed kongs) and a pair. Self-draw, or a discard that completes the pair.
All four triplets stay hidden. Self-draw, or claim a discard that finishes only the pair: 13 Fan.
Limit hand
Optional house rule. A green dragon set, three bamboo pungs or kongs and a bamboo pair.
Green dragon set with bamboo triplets and a bamboo pair.
Limit hand
Optional house rule. A red dragon set, three character pungs or kongs and a character pair.
Red dragon set with character triplets and a character pair.
Limit hand
Optional house rule. A white dragon set, three dot pungs or kongs and a dot pair.
White dragon set with dot triplets and a dot pair.
Most awards simply add up. These are the exceptions.
A limit hand replaces other hand patterns, honour sets, flowers and seasons. Winning-moment awards still add Fan. Concealed limit hands get no fully-concealed bonus.
Little three dragons already includes its two dragon sets; three great scholars includes all three.
Kong on kong replaces the ordinary kong replacement award.
A complete flower set replaces the own-flower award; a complete season set replaces the own-season award.
Seat-wind and round-wind awards both count when the same wind matches both.
Seven pairs cannot score set-based patterns (all chows, all pungs, dragon or wind sets) but does combine with suit patterns, flowers and seasons, and winning moments.
A kong counts as one set, even though it holds four tiles.
When tiles can be grouped in more than one valid way, use the grouping worth the most Fan.
A win must reach the minimum Fan before the cap applies. Fan above the cap pays as the cap.
Base points are 2 multiplied by itself once per Fan. Every table sets a minimum to win and a cap; change them to see what happens.
Minimum to win
Fan cap
How was it won?
25 = 32 base points
Winner collects
+128
Discarder pays
−64
Other player pays
−32
Other player pays
−32
The player who threw the winning tile pays double. The other two pay the base.